- MERP System -

MERP 8000 - Middle Earth Role Playing - Rules

MERP 8001 - Combat Screen


- Campaign Settings -

MERP 2300 - Angmar - Land of the Witch King

MERP 2400 - Umbar Haven of the Corsairs

MERP 2500 - The Court of Ardor in Southern Middle-Earth

MERP 2600 - Northern Mirkwood - The Wood-Elves Realm

MERP 2700 - Southern Mirkwood - Haunt of the Necromancer

MERP 2800 - Isengard and Northern Gondor

MERP 2900 - Moria - The Dwarven City

MERP 3000 - Rangers of the North - The Kingdom of Arthedain

MERP 3100 - Riders of Rohan

MERP 3110 - Mount Gundabad

MERP 3111 - Greater Harad

MERP 3112 - Gorgoroth

MERP 3113 - The Grey Mountains

MERP 3200 - Lorien and the Halls of the Elven Smiths

MERP 3300 - Havens of Gondor

MERP 3500 - Ents of Fangorn

MERP 3600 - Dunland and the Southern Misty Mountains

MERP 3800 - Far Harad - The Scorched Land

MERP 3700 - Lost Realm of Cardolan

MERP 3900 - Shadow in the South

MERP 8400 - Sea-Lords of Gondor


- Adventure Modules -

MERP 8010 - Bree and the Barrow-Downs

MERP 8011 - Mouths of the Entwash

MERP 8012 - Warlords of the Desert

MERP 8013 - Dark Mage of Rhudaur

MERP 8014 - Rogues of the Borderlands

MERP 8015 - Forest of Tears

MERP 8016 - Ghost Warriors

MERP 8020 - Dagorlad and the Dead Marches

MERP 8030 - The Tower of Cirith Ungol and Shelob's Lair

MERP 8040 - Hillmen of the Trollshaws

MERP 8050 - Thieves of Tharbad

MERP 8060 - Erech and the Paths of the Dead

MERP 8070 - Goblin Gate and Eagle's Eyrie

MERP 8080 - Rivendell - The House of Elrond

MERP 8090 - Brigands of Mirkwood