- MERP System -
MERP 8000 - Middle Earth Role Playing - Rules
- Campaign Settings -
MERP 2300 - Angmar - Land of the Witch King
MERP 2400 - Umbar Haven of the Corsairs
MERP 2500 - The Court of Ardor in Southern Middle-Earth
MERP 2600 - Northern Mirkwood - The Wood-Elves Realm
MERP 2700 - Southern Mirkwood - Haunt of the Necromancer
MERP 2800 - Isengard and Northern Gondor
MERP 2900 - Moria - The Dwarven City
MERP 3000 - Rangers of the North - The Kingdom of Arthedain
MERP 3113 - The Grey Mountains
MERP 3200 - Lorien and the Halls of the Elven Smiths
MERP 3600 - Dunland and the Southern Misty Mountains
MERP 3800 - Far Harad - The Scorched Land
MERP 3700 - Lost Realm of Cardolan
MERP 3900 - Shadow in the South
MERP 8400 - Sea-Lords of Gondor
- Adventure Modules -
MERP 8010 - Bree and the Barrow-Downs
MERP 8011 - Mouths of the Entwash
MERP 8012 - Warlords of the Desert
MERP 8013 - Dark Mage of Rhudaur
MERP 8014 - Rogues of the Borderlands
MERP 8020 - Dagorlad and the Dead Marches
MERP 8030 - The Tower of Cirith Ungol and Shelob's Lair
MERP 8040 - Hillmen of the Trollshaws
MERP 8050 - Thieves of Tharbad
MERP 8060 - Erech and the Paths of the Dead
MERP 8070 - Goblin Gate and Eagle's Eyrie